The water tag has no wiki summary.
7
votes
1answer
294 views
Implementing water effects (splashes) into XNA 4.0 game
I am creating a 2D XNA game and came across a tutorial on adding water effects (splashes) to an XNA game but after implementing it into my game I can't get it to scale down. Currently it takes up the ...
3
votes
2answers
247 views
2D water shader similar to Limbo's effect
I'm wondering how I would go about creating a 2D water shader that is seen in this video http://www.youtube.com/watch?v=phChFfi4GOs
The water effect that limbo uses is pretty awesome. I'm not so ...
0
votes
2answers
180 views
2D Water Shader
I am trying to build a 2D Water shader and I am using Unity but the plateform isn't a problem.
Here is an example of what I am trying to reproduce :
Limbo water shader
Are there any good tutorial or ...
6
votes
2answers
277 views
How to define areas filled with water?
I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
3
votes
1answer
578 views
Rushing water in unity
How would I go about creating a river with rushing water. I can do the texture around it but I'm stuck on the actual water part. This is in unity3d.
25
votes
3answers
3k views
2D water with dynamic waves
New Super Mario Bros has really cool 2D water that I'd like to learn how to create.
Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" ...
0
votes
1answer
167 views
What concepts are there for interactive water?
I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...
1
vote
0answers
191 views
How to simulate objects floating on water without a physics engine?
In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing ...
2
votes
3answers
2k views
How do I create this underwater effect with Cocos2D?
http://vimeo.com/2461697
Hi everyone, I'm trying to create an effect like this, the underwater effect (water distortion). I've looked around and I've seen references to "water caustics" but I'm not ...
0
votes
2answers
2k views
What fluid simulation system is used in iPhone games?
Does anybody know what kind of system developers are using for fluid simulation in iPhone games? It doesn't seem like they're using a Navier-Strokes simulation to me.
0
votes
2answers
855 views
Top down water view, cocos2d
Has anyone successfully created a top down view of a stream/river? I need to also work out how to make it look like a boat is cutting through the water.
2
votes
3answers
513 views
Flickering water effect
I have downloaded completely different samples with water effects (in XNA) and I've noticed that they all exhibit a common problem: when the camera direction (only the direction, not the position) ...
29
votes
4answers
3k views
How to render 2D particles as fluid?
Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it?
This is for a 2D game, where the perspective is from the side, like ...
3
votes
1answer
692 views
Where can I find animated textures for free? [closed]
I'm looking for some animated textures, especially water textures that show movement.
After a bit of searching, I could only find this list. Although those textures are certainly not bad, there are ...
0
votes
2answers
2k views
How to make a Realtime 3D Eulerian Fluid Simulation like “From Dust” in C#/Unity3D?
So, for a game project I'm going to be working on I need to make a fully working 3D fluid simulator in Unity3D using C#, that can work in real time.
The only problem is, I've never done anything like ...
0
votes
2answers
463 views
Ogre3D: customize water demo
On the water demo supplied with Ogre3D's SDK, controls are set to actually control the camera and environment, but not actually the ogre head that generates the disturbances. I tried digging into the ...
15
votes
1answer
2k views
Ideas for 2D Water Simulation
I am looking for any input on simulating water in 2D, against a rather large (call it) blocked/not blocked array (viewed from the side). I have come up with the following ideas:
Cell Automata
Do a ...
7
votes
2answers
1k views
Water simulation in Isometric game
I'm creating a game in Flash AS3 in which the player needs to modify land in order to direct the water in the right direction.
However, water simulation is a new topic for me and I'm kinda stuck. It ...
1
vote
1answer
705 views
How do you make a water shader?
I'm working on a minecraft-like world and recently saw this video with a water shader. I searched but couldn't find any good info on how to do something similar. Maybe I'm just googling the wrong ...
