I'm making Perlin noise -based procedural terrain in WebGL. The main process generates chunks with mesh/shaders/geometries. My chunks have a ground (texture shader) and water plane (flow shader). I ...
I want to simulate blobs of water in a 2d game in Unity3d. One possible way of doing it is to use 3d metaballs moving in a 2d plane though this is very processor intensive. Do you think it would be ...
Any shader wizards out there have an idea of how to achieve an oily/polluted water effect, similar to this: Ideally, the water would not be uniformly oily, but instead the oil could be generated ...
I am trying to build a 2D Water shader and I am using Unity but the plateform isn't a problem. Here is an example of what I am trying to reproduce : Limbo water shader Are there any good tutorial or ...
I'm wondering how I would go about creating a 2D water shader that is seen in this video http://www.youtube.com/watch?v=phChFfi4GOs The water effect that limbo uses is pretty awesome. I'm not so ...
I'm working on a minecraft-like world and recently saw this video with a water shader. I searched but couldn't find any good info on how to do something similar. Maybe I'm just googling the wrong ...