I've been performing a little bit of research in my spare time on ways to increase the interactivity of environments in a networked game or simulation. One of my areas of research is fluid-dynamics ...
The gerstner wave function is a commonly used method to calculate waves and simulate water in video games and movies or most 3d simulations. It is however quite complex so it is very hard for young ...
I have created a Grid: At each point along the grid, is a vertex (Intersection Points): Each of these points has an x,y,z position. Vector3f(x,y,z). In an attempt to animate the grid into a group ...
I have been trying to implement the wave equation described in this paper ("Water Simulating in Computer Graphics," Kai Li and Liming Wu) in Java. Part of the paper discusses modeling waves as a sum ...
New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" ...