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How to make a Realtime 3D Eulerian Fluid Simulation like “From Dust” in C#/Unity3D?
So, for a game project I'm going to be working on I need to make a fully working 3D fluid simulator in Unity3D using C#, that can work in real time. The only problem is, I've never done anything like ...
Jan 2 '12 at 20:47
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