8
votes
1answer
338 views

Implementing water effects (splashes) into XNA 4.0 game

I am creating a 2D XNA game and came across a tutorial on adding water effects (splashes) to an XNA game but after implementing it into my game I can't get it to scale down. Currently it takes up the ...
26
votes
3answers
3k views

2D water with dynamic waves

New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" ...
0
votes
2answers
2k views

How to make a Realtime 3D Eulerian Fluid Simulation like “From Dust” in C#/Unity3D?

So, for a game project I'm going to be working on I need to make a fully working 3D fluid simulator in Unity3D using C#, that can work in real time. The only problem is, I've never done anything like ...