I have a 2D grid based water system in my XNA game, we have a method using cellular automata to simulate water falling and spreading. Example of water flowing down a slope: Each tile can contain a ...
Does anybody know what kind of system developers are using for fluid simulation in iPhone games? It doesn't seem like they're using a Navier-Strokes simulation to me.
I am looking for any input on simulating water in 2D, against a rather large (call it) blocked/not blocked array (viewed from the side). I have come up with the following ideas: Cell Automata Do a ...