I'm trying to sort out some timing issues within my gameloop and I've seen something that I don't understand. The Nexus 10 is supposed to have (as far as I'm aware) a VSync on 60Hz. So that would be ...
I'm experiencing an issue using Unity 4.3.2 and standalone builds. If I turn on VSync in the project's Quality settings, running the game at the native monitor resolution, I'll frequently get high ...