I'm experiencing an issue using Unity 4.3.2 and standalone builds. If I turn on VSync in the project's Quality settings, running the game at the native monitor resolution, I'll frequently get high ...
I'm trying to sort out some timing issues within my gameloop and I've seen something that I don't understand. The Nexus 10 is supposed to have (as far as I'm aware) a VSync on 60Hz. So that would be ...