I'm experiencing an issue using Unity 4.3.2 and standalone builds. If I turn on VSync in the project's Quality settings, running the game at the native monitor resolution, I'll frequently get high ...
My game suffers from some lag spikes over time, wich match with the Vsync graph in the unity 5 profiler. I deactivated Vsync via script and the quality settings but the lag is still there and the ...
As the topic title says. System is Windows 7 64bit. C++. I am not sure why this happens. The refresh rate in the window is 56 hz (calculated in the application from SDL_GetTicks) instead of the ...