I've been trying to set up fixed-timestep loop for my game, using the technique from here. I have no need for the interpolation step as I intend to run the logic at or above vsync speed. Here is a ...
I created a FpsCounter DrawableGameComponent (linked to code, it's longish). It seems to work great, it displays 60.0 fps normally, and if I artificially slow down the game loop then it drops. Given ...