Tagged Questions
3
votes
1answer
129 views
Weird stuttering with fixed-timestep, variable-framerate game loop
I've been trying to set up fixed-timestep loop for my game, using the technique from here. I have no need for the interpolation step as I intend to run the logic at or above vsync speed.
Here is a ...
6
votes
2answers
3k views
How to turn off vsync in XNA 4.0?
I created a FpsCounter DrawableGameComponent (linked to code, it's longish). It seems to work great, it displays 60.0 fps normally, and if I artificially slow down the game loop then it drops.
Given ...