VOlumetric piXEL (volumetric picture element). An approach to world construction that uses small, uniform volumetric elements as opposed to the larger, non-uniform polyhedra most commonly found in contemporary games.
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Raycasting problem
I have a problem with my raycasting. I have 8 cubes, that define the first level of an octree (Eg. they create bigger cube).
I need to raycast them and "render" each cube. If I have only one cube, ...
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How to extend the btCollisionAlgorithm class in order to enable collision response with a terrain map created from voxels
I am using Bullet, and am attempting to make a collision algorithm that generates contact points off of a voxel (cube) based terrain, and creates the appropriate collision response. I also plan to ...
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Producing a smooth mesh from density cloud and marching cubes
Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like ...