I have a problem with my raycasting. I have 8 cubes, that define the first level of an octree (Eg. they create bigger cube). I need to raycast them and "render" each cube. If I have only one cube, ...
How to extend the btCollisionAlgorithm class in order to enable collision response with a terrain map created from voxels
I am using Bullet, and am attempting to make a collision algorithm that generates contact points off of a voxel (cube) based terrain, and creates the appropriate collision response. I also plan to ...
Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like ...