As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. ...
I'm currently doing research into building my own voxel engine and found a lot of articles mentioning SVOs as the best mechanism. I just wanted to know that I understood the algorithm correctly, ...
I have a problem with my raycasting. I have 8 cubes, that define the first level of an octree (Eg. they create bigger cube). I need to raycast them and "render" each cube. If I have only one cube, ...