when rendering voxels in octrees, the only information necessary is the current octree-level, -position and colour/texture. But one has to send eight vertices to the rendering pipeline in order to ...
I've been reading about Octrees, and I understand how they work (or at least I think I do). However, I can't figure out why you would use octrees instead of a simple multidimensional array. In my ...
As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. ...
I'm currently doing research into building my own voxel engine and found a lot of articles mentioning SVOs as the best mechanism. I just wanted to know that I understood the algorithm correctly, ...
I have a problem with my raycasting. I have 8 cubes, that define the first level of an octree (Eg. they create bigger cube). I need to raycast them and "render" each cube. If I have only one cube, ...