Tagged Questions
0
votes
1answer
286 views
Octrees and Vertex Buffer Objects
As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them.
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2
votes
2answers
727 views
Sparse Voxel Octrees which parts on GPU or CPU?
I'm currently doing research into building my own voxel engine and found a lot of articles mentioning SVOs as the best mechanism. I just wanted to know that I understood the algorithm correctly, ...
4
votes
1answer
526 views
Raycasting problem
I have a problem with my raycasting. I have 8 cubes, that define the first level of an octree (Eg. they create bigger cube).
I need to raycast them and "render" each cube. If I have only one cube, ...