Tagged Questions
5
votes
2answers
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Dealing with occlusion in an isometric sandbox game
Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...
1
vote
3answers
776 views
Any ideas on reducing lag in terrain generation?
Ok so here's the deal. I've written an isometric engine that generates terrain based on camera values using 2D perlin noise. I planned on doing 3D but first I need to work out the lag issues I'm ...