Tagged Questions
4
votes
0answers
154 views
Producing a smooth mesh from density cloud and marching cubes
Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like ...
2
votes
2answers
283 views
Understanding marching cubes and voxel data relationships
in case it matters i'm doing all this in unity with C# ...
I think I missed something or maybe don't understand the logic correctly.
I have an existing voxel engine that looks very "minecrafty" at ...
-2
votes
1answer
110 views
Does this UV mapping method look ok? [closed]
i'm having a spot of trouble trying to get my voxels textures in the right place.
I am using a very simple mechanism that assumes all sides of any given block are always individually specified (i'll ...
0
votes
1answer
364 views
3D Texture Mapping (Atlas)
This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)?
With a single buffer of 8 ...
4
votes
1answer
815 views
Minecraft style XNA game collision?
I've been trying to get this working for ages now, I can detect if there's a solid block at any place on the map and I can check how far something is inside of it, but I don't understand how to fix ...
-1
votes
3answers
2k views
3D Procedural Planet Generation
I was looking for some inspration for my Voxel based game I am writting and came across this: http://www.youtube.com/watch?v=rL8zDgTlXso. I would like to know how to go about (or preferably source ...
3
votes
1answer
326 views
Performace problems with Voxel Engine
well, I am creating a voxel engine in C# and XNA and many posts I have posted on this site have been due to performace issues, many people suggested using a profiler to help me out. I have, and ...
3
votes
2answers
1k views
Collision Detection problems in Voxel Engine (XNA)
I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have ...
4
votes
4answers
544 views
Weird block selector selection (to floor or not to floor)?
Well, I am creating a Minecraft like engine in XNA, and since I first implemented the block selector (the cube that allows you to select blocks in 3D space) it has always been very inaccurate. Here is ...