The tag has no wiki summary.

learn more… | top users | synonyms

1
vote
0answers
31 views

Implementing Light Volume Front Faces

I recently read an article about light indexed deferred rendering from here: http://code.google.com/p/lightindexed-deferredrender/ It explains its ideas in a clear way, but there was one point that ...
2
votes
1answer
493 views

How can I achieve the realtime clouds/sky effect of Lumion?

Does anyone know how they do this? They're not truly volumetric - you can't fly through them - it's still a texture. http://vimeo.com/16534222 It looks like it's a perlin based solution, but I ...
6
votes
3answers
440 views

Computing volumetric light effects analytically

In my previous question I have asked about an effect on how to visualize light spheres. The question resulted in a very nice formulated answer which described pretty well how to achieve this by adding ...
3
votes
1answer
487 views

Multiple volumetric lights

I recently read this GPU GEMS 3 article Volumetric Light Scattering as a Post-Process. I like the idea to add volumetric light property to realtime render i'm working on. Question is will it work for ...