I've been trying to implement Volumetric Lighting using the code from this tutorial but I've run into some issues, even after basically copypasting the shader code. I'll just show you what's going ...
I recently read an article about light indexed deferred rendering from here: http://code.google.com/p/lightindexed-deferredrender/ It explains its ideas in a clear way, but there was one point that ...
I recently read this GPU GEMS 3 article Volumetric Light Scattering as a Post-Process. I like the idea to add volumetric light property to realtime render i'm working on. Question is will it work for ...