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How can I achieve the realtime clouds/sky effect of Lumion?
Does anyone know how they do this? They're not truly volumetric - you can't fly through them - it's still a texture.
http://vimeo.com/16534222
It looks like it's a perlin based solution, but I ...
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3answers
381 views
Computing volumetric light effects analytically
In my previous question I have asked about an effect on how to visualize light spheres. The question resulted in a very nice formulated answer which described pretty well how to achieve this by adding ...
3
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1answer
435 views
Multiple volumetric lights
I recently read this GPU GEMS 3 article Volumetric Light Scattering as a Post-Process. I like the idea to add volumetric light property to realtime render i'm working on. Question is will it work for ...