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9
votes
2answers
811 views

Can you record raw sound data in XNA?

XNA 4 includes the Microsoft.Xna.Framework.Audio.Microphone class which can seemingly read the raw sound data off the microphone via its API as documented: GetData - Gets the latest recorded data ...
6
votes
2answers
1k views

Where can I find/download a decent, free voice synthesizer?

I've been looking all over the net, and I've found some voice synthesizers, but they either don't work, aren't free, or just have 5 or so voices to choose from... I need to get a synthesizer with ...
6
votes
4answers
574 views

Speech synthesis book? [closed]

When I was a kid, everything had a speech synthesizer in it, more or less. A couple years back I started to wonder where the technology is going after all these years, and after some research found ...
4
votes
1answer
180 views

Are there any clever methods of regulating bandwidth usage for voice chat payload packets?

For example, suppose my code can determine that upstream bandwidth is unusually limited. And suppose I'm using a fully-connected mesh topology combined with a UDP-like protocol for voice chat. Is ...
3
votes
5answers
760 views

Recorded Voice or Synthesized Speech?

I'm interested in adding to my game either recorded human or synthesized speech. I'm interested in what game devs have to say regarding the value of recorded human voice over voice synthesis. Thanks ...
2
votes
2answers
318 views

Voice input in games beyond voip chat

Is there any cross platform libraries available for handling input from a microphone? I am thinking beyond voice chat to noise / voice recognition. I am putting together a plan for a role playing ...
1
vote
1answer
285 views

What are developers using for voice chat on Windows?

On Xbox360 XHV2 is used for dealing with voice data, and XAudio2 is used for the low-level processing of that data. What is the XHV2 equivalent under Windows, assuming FMOD is used for the low-level ...
0
votes
2answers
2k views

Voice recognition libraries - C++ [closed]

I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...
0
votes
0answers
10 views

Google Speech API on Windows? [migrated]

I'm looking in to using voice recognition to identify sounds a user makes and play animations accordingly. The recognition needs to be very fast, and will only need to recognize a sound at a time to ...
0
votes
0answers
31 views

Voice Commands Using Microphone [duplicate]

Possible Duplicate: Voice input in games beyond voip chat I recently made a game where you say something into the microphone, and the computer repeats it, but I was wondering how to make ...
-4
votes
1answer
138 views

Voice artist for a game for kids [closed]

We're making a game for kids which should include about 50 spoken phrases. I'm asking for help in finding the right voice artist / studio for this. I've tried searching the web but couldn't find ...