Visual Studio is an integrated development environment (IDE) from Microsoft. It supports many different programming languages.

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Solution for GIT commits in Visual Studio while Unity is open?

Specifications -VS 2013 Pro (Linked with Unity) -Unity 4.6.1 -Git Version Control (Linked with Visual Studio 2013) Summary After much research, I haven't found any solutions to this fix. *While ...
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0answers
32 views

How do I distribute MonoGame games in Windows?

I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs. I've tried to copy Content to the Release folder using the "always copy" option in VS2013; ...
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1answer
107 views

Missing Visual Studio 2013 Templates [closed]

Visual Studio 2013 is missing the installed templates related to graphics, SPECIFICALLY the fbx scene template.. Why is this so? And where do I get them ?
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1answer
111 views

Licensing and commercial game development [closed]

I am thinking about developing my game and have a few questions. I am going to use these softwares and libraries : OpenGL, Visual Studio Express, GLFW. I have publishing and selling my game in plans. ...
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1answer
149 views

How to enable IntelliSense for Unity scripts in Visual Studio?

I am using Visual Studio 2013 pro and Unity 4.6. Whenever I write scripts (javascript or c#) for anything and open it up in Visual Studio, I don't get IntelliSense. How to fix this issue?
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50 views

Trying to implement physics to my player. Can't get it to work

I'm currently stuck on where to add physics to my player. Currently it's set so the player spawns in the middle to the left of the screen and can move around, but I want to make it so the user has to ...
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1answer
93 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
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2answers
50 views

How can I draw sprites in layers based on their Y position?

I am trying to figure out the most efficient way to draw sprites in a way that they layer properly based on their Y position. Lets say I have four objects of the same class named A, B, C, and D, and ...
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1answer
81 views

Visual studio and Unity does not sync

I'm pretty new to Game Development world. I'm using Unity 3D (4.6 - Latest version I think) and Visual Studio to code the script and something when I edit the script un VS 2013 and go back to Unity ...
2
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1answer
105 views

VS2013: Compiling Shaders with Shader Model 5.0

When I try to compile two HLSL files included in my project, the compilation fails with an error: Error error X4502: invalid vs_2_0 input semantic 'INSTANCE' However, I notice it's trying to use ...
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1answer
74 views

How can I change the rendering backend on Windows in Monogame?

I'm using MonoGame with Visual Studio 2013 Express. I'd like to switch from a SharpDX backend to OpenGL and OpenAL. How do I achieve that?
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1answer
293 views

How to reference UnityEditor in external DLL when using UnityVS, successfully?

So I'm trying to put my scripts and custom inspector editor scripts in two external DLLs and I'm facing a problem on my Editor DLL. First of, I'm using UnityVS with Visual Studio 2013 Ultimate. I ...
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1answer
448 views

Adding SpriteFont in Monogame

My question is probably something you guys have heard before - "How do you add SpriteFont's in Monogame's content manager?" The simple answer to this is, right click the 'Content' folder, go on 'Add ...
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1answer
66 views

Why I don't have the DX templates even with the Windows 8 SDK installed?

I have Windows 7, 64 bit. I installed the Windows 8.1 SDK from here, and I installed Visual Studio Ultimate 2013. I chose to install everything; the size of the install was around 11GB. Yet I don't ...
0
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2answers
173 views

What does “~” in front of a function name inside a class mean? [closed]

I added a class using the 'add class' item in Visual Studio Express and it generated two functions in the .cpp file with the same names. But the second has the ~ character in front of it. What does ...
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0answers
374 views

Windows Phone 8.1 emulator for DirectX landscape [closed]

July 16, 2014 update: I have converted the SharpDX "MiniCube" sample project to a Universal 8.1 project. It is 100% self-contained. It will demonstrate this issue. There is a "READ ME.txt" file ...
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2answers
942 views

How do I get the DirectX project templates to appear in Visual Studio?

I have DirectX11 on Windows 7, and I also have VS13 Express for Desktop. In some tutorials I have seen that there's an option on VS13 for new project on DirectX, but doesn't appear in my VS13. Is it ...
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0answers
41 views

Transparency in XNA-4 primitives

I'm using XNA 4 with Visual Studio 2010. I'm trying to create a simple 3D world with walls and doors in which the user to free to roam around. A wall is just a rectangle which is currently being ...
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3answers
525 views

How can I avoid repeatedly setting up SDL in VS 2013?

Do I have to set up SDL 2.0.3 every time I make a new project? I tried putting sdl.dll in system32 so that I don't have to include it in my project folders, but that didn't work.
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1answer
811 views

using eclipse instead of visual studio for cocos2d-x project

im using coco2d-x v 3.0 i made a new windows project to test it and it is working but when i try to build and run a project using this command cocos run -p win32 it is print this error it seem ...
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1answer
129 views

Is Spine's XNA runtime missing an importer? [closed]

I'm writing an XNA 4.0 game and use Spine for animation. Until now, I've been making spritesheets with Spine and using them with a custom animation class. I recently discovered there is an official ...
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2answers
370 views

Does installing the DirectX SDK add project templates to Visual Studio? [closed]

I have Visual Studio 2013 installed on my machine, and I have installed the latest DirectX SDK, but it doesn't seem to have added any DirectX project templates to VS. Should it have? Or do I need to ...
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0answers
424 views

Im getting LNK2019 errors using SDL 2.0.1 in visual studio 2013 [closed]

Here are the error codes and Here Is the link to all the code: Error 5 error LNK2019: unresolved external symbol WinMain@16 referenced in function __tmainCRTStartup ...
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1answer
285 views

Is it possible to compile both VS and PS in a single file in VS2012?

VS2012 has a built-in option for compiling *.hlsl files at compile time (e.g. to check for errors). But from what I've seen it requires me to provide the entry point (function) name for each file. ...
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1answer
225 views

DirectX debugging: Graphics Pipeline Stages: Input Assembler: “No mesh available for stage”

My question is basically why VS2012 tells me that there is no mesh available for the Input Assembler stage because if I click on the DeviceContext next to the Draw call in the Grahics Event List the ...
0
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1answer
73 views

DXUT getters are always null using DLL

I'm struggling with a problem for a while and I hope some of you can help me out. The title for this question is vague, so I will try to explain my problem as best as I can! I'm am creating a project ...
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1answer
1k views

Unity/VS debugging only with UnityVS?

Hi, this one thing isn't clear to me: Is it possible, to debug C# of Unity 4.3 with Visual Studio 2013 without any plugin? If no, what or how else should I debug then?
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0answers
92 views

Game performs poorly when sideloaded [closed]

My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode. But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
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1answer
1k views

Structure of Visual C++ Projects in Visual Studio

In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
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0answers
398 views

Bullet Physics Simulation Running Slow

I'm in the process of converting my game engine from java which used the LWJGL and JBullet to c++. However, when I was implementing Bullet physics my simple simulation of a box dropping from specified ...
3
votes
1answer
407 views

what's the best way of panning in a 2D scene

Up to know I have used this functions to create a 2D scene (for showing images) and to pan on it ( in fact it's a customization of the class COpenGLControl here in codeguru) : void ...
0
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1answer
202 views

Is there a need to set the parameters again when updating a texture?

Suppose that I'm developing the class COpenGLControl here in code guru to use it for showing a 2D texture in an MFC CPictureControl. and after applying some filters on the image, I will update the ...
4
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1answer
183 views

Can you help me solve the paradox that has confused me about the glViewport and glOrtho functions?

suppose that I have an image that I want to apply as a texture on a geometry (at time we don't consider texture mapping but this image has a certain width and height here it is a 512x512 image) I want ...
8
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3answers
681 views

Why is it possible to encounter a texture coordinate greater than 1 or less than 0

I'm studying a text about texture mapping and in the preparing to draw session, I read: Define the texture wrapping parameters. This will control what happens when a texture coordinate greater than ...
1
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2answers
498 views

Problem converting FBX file into XNB

I create a Monogame Content Project to convert assets into XNB. For FBX file without texture there is no problem: the file is correctly converted and when I load XNB into my project everything is ok. ...
4
votes
3answers
297 views

Debugging multiplayer games without killing network thread?

How do I approach multiplayer games for debugging? When debugging locally - how can you prevent yourself from disconnecting? The debugger halts network activity.