So I'm really going wrong somewhere and could do with some pointers. I have created a simple 2D platformer and viewport system to follow the player as they move around the screen. I have it so it ...
I read this great question and its accompanying great answer about rendering a viewport in a top down 2D game: As for actually drawing the objects the camera can "see", you now draw all objects ...
I'm working on a 3D game in Unity. The primary view is a top-down view, but I am also looking to do target profiles that are true animated versions that reflect the actions of the target. The ...
I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera : camera.setToOrtho(false, WORLD_WINDOW_SIZE.x, WORLD_WINDOW_SIZE.y); ...
Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in ...