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0
votes
2answers
40 views

How to make the minimap inactive?

I have created a minimap for my top-down Shooter and it is showed on the top-left corner of the window. The problem is that if I press anywhere upon the minimap, its like pressing somewhere on the ...
0
votes
1answer
310 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
4
votes
0answers
66 views

How do I align the cube in which shadows are computed with the view frustrum? (“View Space aligned frustum”)

Short and concise: Given 8 world space positions that form a cube of arbitrary size, position and orientation and given an arbitrary light direction. How do I compute the View and Projection matrix ...
2
votes
0answers
371 views

Camera - View matrix in Android + openGLES 2

I am trying to use the touch screen on the tablet to control my camera movements and generate the view matrix accordingly. I get the x and y coordinates of the screen and after doing some sanity ...
0
votes
0answers
17 views

Match the circles

I have decided to create a game "Match the circles" as a way to get more familiar with android game development. Thus far, I am not using an Engine. I am using android core classes; So I created a ...
0
votes
0answers
575 views

How to draw my android Hexagons in a grid?

I am trying to create a hexagon grid using the Android ’Canvas’ package. I have a working ’Hexagon’ class that when used in a view will draw a single hexagon on screen. The problem is that I need many ...
0
votes
0answers
2k views

Implement Camera (former: CCCamera) v2 in cocos2d-x v3.3

we want to port camera code from cocos2d-x version 2 to version 3.3 with the goal to imitate the behaviour of a CCCamera in cocos2d-x version 2 exactly. You can assume that values for "eye" and "up" ...