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1answer
62 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
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0answers
275 views

Camera - View matrix in Android + openGLES 2

I am trying to use the touch screen on the tablet to control my camera movements and generate the view matrix accordingly. I get the x and y coordinates of the screen and after doing some sanity ...
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36 views

Game Loop Thread for different activities

First of all, sorry for my mistakes of language. I'm a noob of game programming in Android but I'm trying to make one using canvas and bitmaps. My game have two screens, the Title Menu and the Game ...
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37 views

Android View (Splashscreen) Vanishes after phone woken up from sleep

My game uses OpenGL ES 2.0 and I have a splashscreen which uses a standard Android View. This plashscreen is shown on top of the GLSurfaceView and then simply removed once everything has been loaded ...
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486 views

Implement Camera (former: CCCamera) v2 in cocos2d-x v3.3

we want to port camera code from cocos2d-x version 2 to version 3.3 with the goal to imitate the behaviour of a CCCamera in cocos2d-x version 2 exactly. You can assume that values for "eye" and "up" ...
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How to switch a view off and on again while retaining key event input

I have a couple of views in my app - my main activity and a separate activity which is used for high scores. What I need to know is how I can 'get rid' of one of the views temporarily, and then bring ...