Tagged Questions
2
votes
1answer
225 views
Implementing Circular Sprite Masks
So I've been scouring the interwebs for a couple of days with regards to how to implement sprite masking in XNA 4 and C#. Coming from a pet project I did in Flash, this was pretty easy as masks are ...
4
votes
1answer
603 views
How can I achieve a zoom-like camera effect?
I have a top down 3D camera:
view = Matrix.CreateLookAt(new Vector3(0,0,20), Vector3.Zero, Vector3.Up);
Now I want to achieve the effect like when I zoom in the scene and only show a section at the ...