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4
votes
3answers
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How can I calculate where my camera can be to avoid showing something outside a region?
I have a landscape model, which goes from the coordinate -45, -45 to 90, 90.
The edge of the model just cuts off and i would like to somehow stop the screen from ever passing these points. Basically ...
3
votes
1answer
1k views
Can a 4x4 matrix describe a camera's perspective?
I'm working with a closed-source 3D engine, and it only allows you to set the view projection via a 4x4 matrix. Can this matrix describe the camera's translation, rotation & perspective?
I turned ...