How to prevent a certain textured quad from the effect of the pixel Shader at the run time in slimdxdirect3d9 or directx9?
I am having a video and and image slide show being rendered simultaneously. Both video and the image is being rendered by the help of texture and two different quads. Video is being rendered on the ...
I am working with DirectShow for video playback and trying to get the video displayed on a D3D9 texture via SlimDX. I am using IVMRSurfaceAllocator9, IVMRImagePresenter9 for getting a surface from the ...
I have written a video player using SlimDX and DirectShow which is displaying the video on a SlimDX texture. I am extracting the video frames using the ISampleGrabberCB interface from DirectShow and ...