Questions about playing video files in games.

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0
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0answers
13 views

LWJGL exception in JME3-JFX!

Video playback in jMonkeyEngine 3.0 seemed to be in limbo for quite a while until I chanced upon this thread about playing videos by integrating JavaFX 2 into the JME3 framework. This coupled with the ...
1
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0answers
50 views

How can I place the player into a 360° video in UE4?

I have a 360° video (6 separate videos stitched together into a panorama) with a first person view walking through an environment. I would like to put this in a game engine such that the actor can ...
0
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0answers
35 views

solution for implementing a movie game

Currently I'm developing an adventure movie game using flash Actionscript 3. what I need is a cross platform solution capable of playing video files (mp4 h264 fullHD now, could be any format). The key ...
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3answers
117 views

Minecraft Type Game Support Blocks

OK I have a game that is similar to minecraft in a sense. Players can build castles block by block. I'm using Unity3D and Photon Network for my game and I was wondering how I would handle detecting if ...
-2
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1answer
113 views

How does the minecraft main menu play a “movie” [closed]

I've been wondering for a while, and been doing a lot of research on the subject: how does the main menu in minecraft play a "video". As far as i can tell, it's not a .gif, it appears to be a movie. ...
1
vote
1answer
845 views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
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0answers
164 views

How to play an array of videos from StreamingAssets

I am playing a video on click of a button,which is stored in the streamingassets folder using : Handheld.PlayFullScreenMovie ("Demo 1.mp4"); But I would want to load all the videos present in the ...
2
votes
2answers
1k views

How can I play an RTSP video stream in Unity3D?

I want to play an RTSP video stream on a Texture2D. The stream is coming from an IP camera and is encoded with H.264, MJPEG or MPEG4. I know about VLC's libraries, ffmpeg, direct show, media ...
0
votes
1answer
291 views

Play video from StreamingAssets folder in Windows Media Player?(Unity 3D)

I can play video which is there in my StreamingAssets folder. But is there a way in which I click a button and the same video gets played in the Windows Media Player. I researched a lot on this but ...
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0answers
95 views

How to play a video file within a game using my own video rendering software? [closed]

So I am not going for anything crazy here ... just a simple few second .flv animation I made. I would like it to be rendered, decoded, and played right when I start my game (using my own written ...
0
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1answer
148 views

Making video from 3D gaphics in OpenGL

What are some of the preferred methods or libraries for creating video from an OpenGL graphics simulation? For example, I want to create a visualization(video) of an N-Body gravity simulation by ...
0
votes
1answer
204 views

An API independent way of managing video memory?

I'm developing a game. The game architecture is very modular. I have a "Graphics Engine", which uses either a Direct3D or OpenGL renderer. However the user does not have access to the renderers ...
2
votes
3answers
410 views

XNA Rending Bottom Half of Video, How to fix?

First off, sorry if this is a repeat question i didn't see anything similar in my searches. The issue i am having.... When running an XNA game any Video objects & related Texture2D's are not ...
1
vote
0answers
213 views

how to play a video with Android or AndEngine

I don't know if it's possible to show a video like the videos in Angry Birds (Something in Flash or another format) in middle of a game with Android or AndEngine or are they animations what they are ...
2
votes
1answer
633 views

Making a Video Splash Screen for an Android Based Game

I'm planning to make a video-based splash screen for the simple game app for Android under client's cigarette brand project. I was thinking if can this video file type, AVI, run on Android or not? ...
1
vote
1answer
132 views

Car licensing if real cars appear in FMV cutscenes? [duplicate]

We are doing 2D game which will feature Full Motion Video for cutscenes in between the levels. Game is car oriented, although its not a racing game but it will feature some of the driving in it, and ...
1
vote
1answer
252 views

High-definition Full-motion background system in XNA

I'm mostly just working on this as a hobbyist thing, but here's my problem: I got a bit excited over finding the 'Video' and 'VideoPlayer' classes in XNA 4, and hoped to make a game that works a ...
2
votes
0answers
135 views

Best approach to depth streaming via existing codec [closed]

I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered ...
1
vote
1answer
266 views

Delta Time in Videos

When playing a Video in my OpenGL Game (e.g. startup video), I want to sync it with my delta time. What is the delta time and how to use here. Do I need to sync with the delta time (and how?) or is ...
2
votes
1answer
588 views

Render video from file to DirectX11 texture

Is there a way to render a video from file (avi, mp4, etc...) to a texture in a directx11 environment? If so, how?
2
votes
1answer
2k views

FFMPEG Opengl video rendering

I'm searching any way to render with ffmpeg, an opengl texture that contains the video frame. Actually, I am not good with ffmpeg... Is there any library/documentation or something? How can I render ...
4
votes
1answer
683 views

Playing Video In MonoGame

I'm trying to play a video in a monogame project. I've done this in XNA in the past by including the Framework.Video directory and it's very simple. This cannot be done in monogame as Visual Studio ...
2
votes
1answer
113 views

How to create 2D textures from footage

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
1
vote
0answers
210 views

How to play a movie on top of a webcam texture

I've been through the Unity docs, searched here, and on stackoverflow; I have not found any good information about using the WebCamTexture for my purposes. So here goes, how do I play a movie asset ...
7
votes
1answer
213 views

Video playback in games - formats & decoding

What free / non-restrictive open-source solutions (not GPL) are available for decoding game videos? The requirements are simple: a relatively easy to use C API encoded files must be quite small ...
1
vote
1answer
66 views

Is it possible to emulate a MovieTexture with dynamically loaded images?

Say I have a short video and want to play the video in a game scene, but I can't use the MovieTexture for whatever reason. Is it technically possible and feasible to dynamically load images (in a flip ...
0
votes
2answers
193 views

Changing gamma values in video settings screen?

So I am trying to change the gamma values and brightness in my game. I think it has something to do with IDirect3DDevice9::SetGammaRamp function but I am not exactly sure how to use it. Anyone has any ...
12
votes
2answers
4k views

Play videos with LibGDX

Is there a way to play videos with LibGDX? I want to put a video as my splash screen in Android, but I dont want to use the Android SDK, because I am using LibGDX and I am almost finished :/
4
votes
3answers
3k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
3
votes
3answers
337 views

Hide original video file in XNA game

I want to play some videos in my XNA game. I have looked at this tutorial. I have tried it. It creates XNB file but also copies original WMV file into output content directory. Is there some simple ...
4
votes
1answer
156 views

Simplest format for video

I've been dwelling with a question lately, I can generate screenshots with my library, but i found that i would like to be able to record video from a game. Since video is just(well-simply enough, ...
4
votes
1answer
236 views

Convert game replay into video format

My game outputs a replay file for each individual game and allows the player to watch past games. Just a quick example of what our replay files look like: m 6 2098.25 917.125 -1 0 224 ...
6
votes
1answer
156 views

What elements make a game machinima-friendly?

What types of things should a game have in order to make it machinima-friendly? I imagine that a spectator mode helps, but are there other important elements? Perhaps support for mods? Are there any ...
1
vote
1answer
142 views

How to prevent a certain textured quad from the effect of the pixel Shader at the run time in slimdxdirect3d9 or directx9?

I am having a video and and image slide show being rendered simultaneously. Both video and the image is being rendered by the help of texture and two different quads. Video is being rendered on the ...
1
vote
0answers
2k views

Directshow VMR9 Allocator presenter present image problem [closed]

I am working with DirectShow for video playback and trying to get the video displayed on a D3D9 texture via SlimDX. I am using IVMRSurfaceAllocator9, IVMRImagePresenter9 for getting a surface from the ...
2
votes
5answers
3k views

Skipping glReadPixels and reading iPhone's “VRAM” directly

I'd like to rapidly capture "screenshots" of my OpenGL ES iPhone game and turn them into a video. I've tried the following approach (it works but degrades the game play to an unacceptable level): ...
15
votes
7answers
14k views

How to capture video of my mobile game?

I've been keeping a blog for my current Android game and as I get closer to an actual playable version of the game, screenshots just aren’t enough to show new progress anymore. What I need is video. ...
1
vote
1answer
144 views

What's the URL of the video showing an EA representative talking about game programming?

The video shows an EA representative talking about how a programmer can get into the industry by showing some demos (in fact, he shows a physics demo presented by a candidate who wanted a job at EA). ...
3
votes
1answer
1k views

XNA Webcam video

How can I embed a video in a XNA application? I'm developing a card game with XNA C# and I need to send webcam video between four machines. Could anyone give me some tips about that?
8
votes
2answers
802 views

Recording the gameplay in the game itself?

I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube. I'm only having issues ...
2
votes
0answers
586 views

Problem of tearing in Slimdx and DirectShow video [closed]

I have written a video player using SlimDX and DirectShow which is displaying the video on a SlimDX texture. I am extracting the video frames using the ISampleGrabberCB interface from DirectShow and ...
6
votes
3answers
986 views

Are the Marek-knows tutorials any good or still relevant? [closed]

Anyone have any experience with this? This hasn't been refereed as mush as it 'looks/sound' like. http://www.marek-knows.com/index.php5 Among many other products, the site provides game engine ...
2
votes
3answers
181 views

HD video capture gameplay? [duplicate]

Possible Duplicate: Tools to make a trailer… I've developed some 3d experiences using unity3d and they are pretty much experimental at this level. Now the problem is that I need to ...
1
vote
1answer
175 views

What weight should each frame have in motion blur?

I am working on a game and would like to add motion blur to videos that I export from the engine. Right now, I play back gameplay at 1/16th the original speed, giving me 16x more frames (e.g. instead ...
5
votes
1answer
2k views

Video Encoding library for C++ game

I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in ...
3
votes
3answers
904 views

How do I draw video frames onto the screen permanently using XNA?

I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... ...
1
vote
1answer
296 views

Smallest MQ/HQ Video Format for Game Software (VB.net/WPF based)

I am making a first-person computer game in the style of Carmen Sandiego or The Cluefinders. My game company is just starting up, so we have no spare money. My animator and I decided that the best ...
10
votes
3answers
883 views

How do you design a record/replay system for a frequently changing game?

I'm working in a free MMORPG and I have a problem. I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...
13
votes
6answers
4k views

How are game cinematics made?

How is a game cinematic made? I can't find a decent article anywhere to give at least starting point into understanding what it takes to create a cinematic. I don't mean typical scripted game play, ...
3
votes
1answer
445 views

Tools/methods for creating demo videos of iPhone/iPod Touch games?

I'd like to create a simple demo video of a game for iPhone and iPod Touch. What tools do people use for this? Ideally I can capture the device's screen... as opposed to the simulator. Also the ...