In geometry a vertex is a point defining the corners of polygons or intersections of lines. A triangle for example is defined by 3 vertices with lines between them. In 3D-graphical APIs like OpenGL and Direct3D a vertex is a data structure containing information about the positions, normals, ...
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97 views
How to update “dynamicVertexBuffer” correctly with “setdata” on XNA?
I developed a small 3d games xna and uses a "DynamicVertexBuffer" and "DynamicIndexBuffer" to store and draw my vertices. Everything works fine, but my problem is the "Update" function where I update ...
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132 views
Disappearring instances of VertexPositionColor using MonoGame
I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing ...
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votes
0answers
206 views
Recast issue while loading BSP
I'm trying to load a BSP into RecastDemo to see if it works fine, I don't know where the problem could be, I'm extracting the vertices and triangles really fine.
The result is supposed to look like ...
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0answers
105 views
How to draw a large number of model (identical) with vertex buffer in XNA?
I am facing a problem that many developers as have probably found a solution.
I have a small project with a floor designed with small cubes (100X100).
If I exceed this limit, my game suffered major ...
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0answers
145 views
Vertex shader to Pixel shader NVIDIA problem - restarting drivers
I have problem with my shader on NVIDIA cards. On AMD it's working right.
Shader Builder exported CODE:
//ROOT
//PSParts
//VSParts
//Samplers
sampler sLod23ColorGround : register(s0);
sampler ...
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0answers
134 views
Vertex Normals, Loading Mesh Data
My test FBX mesh is a cube. From what I surmise, it seems that the cube is on the extreme end of this issue, but I believe that the same issue would be able to occur in any mesh:
Each vertex has 3 ...
1
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0answers
254 views
XNA HLSL: Skinned Model Deforming Wrong
I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
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votes
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97 views
Direct X Vertex Coloring
So I've been messing around with directx 9 for the past few days, and I recently bump in a simple problem of vertex coloring. Can someone here with directx9 expirience solve this problem? I would ...
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171 views
effect and model vertex declaration compatibility
I have normal model drawing code. When I try to draw model without UV coordinates I got this exception:
System.InvalidOperationException: The current vertex declaration does not include all
the ...