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Java lwjgl 3D custom terrain shape

I have a Terrain class that generates a terrain with 2 nested for loops, one for vertices, and one for indices. for(int i = 0;i < WIDTH;i++){ for(int j = 0;j < HEIGHT;j++){ ...
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OpenGL: Making a Cube Class with Interleaved Color Data?

So, I am trying to make a basic "Drawable" class that handles a lot of the drawing for me in the background and I want to use modern OpenGL (no begin and end statements). I keep just getting a blank ...
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How can I efficiently store Vertex data in C#/XNA?

I am creating a terrain system using voxels in a somewhat minecraft-like style and I was wondering if there was anything I could do to increase the number of vertices I am able to store (and therefore ...