Tagged Questions
0
votes
0answers
65 views
How can I efficiently store Vertex data in C#/XNA?
I am creating a terrain system using voxels in a somewhat minecraft-like style and I was wondering if there was anything I could do to increase the number of vertices I am able to store (and therefore ...
0
votes
2answers
106 views
XNA Game arhitecture, sharing vertices between objects
I'm practicing primitives rendering in XNA and I want to create something like pipe or tunnel.
I have base class called PipeSegment from which I inherit classes like RotatingSegment and NormalSegment ...