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4
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OpenGL ES 2.0 - How to batch draw particles that have unique translations, rotations, scales, and alphas?
I've combined all of my vertex data for many particles into a single array. How would I batch draw all of those particles in a manner that preserves their unique translations?
Any code examples ...
0
votes
4answers
783 views
Should I use a VBO if the vertex data changes from time to time?
If I have a very large number of vertices, but they're static for about 70% - 80% of their life time, should I use a VBO for them? If so, what usage should I specify? This doesn't sound like a case ...