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What is a better abstraction layer for D3D9 and OpenGL vertex data management?
My rendering code has always been OpenGL. I now need to support a platform that does not have OpenGL, so I have to add an abstraction layer that wraps OpenGL and Direct3D 9. I will support Direct3D 11 ...
Apr 14 '12 at 22:43
newest vertex-arrays directx9 questions feed
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