I am drawing a traingleStrip using VertexPositionTexture and BasicEffect that extends from the first person perspective of the screen out a certain distance on the Z axis. In a loop I pass start and ...
How can I identify the correct vertecis and move them in XNA using VertexBuffer? Let's say I have a simple cuboid in my project and want to move one face of it. How would I loop thru vertices, get ...
I have normal model drawing code. When I try to draw model without UV coordinates I got this exception: System.InvalidOperationException: The current vertex declaration does not include all the ...
I'm using to types of vertices. For the triangles: 0 Vector3 Position, 12 Color Color, 16 Vector3 Normal For the lines: 0 Vector3 Position, 12 Color Color I setup a vertex buffer for each ...