Tagged Questions
2
votes
1answer
84 views
Pixelated Normal Generation
I am generating normals for each vertex in a standard 512*512 quad. Yet when I do using the following code:
public Vector3f[] normals(Vector3f[] surface){
Vector3f[] normals = new ...
1
vote
0answers
134 views
Vertex Normals, Loading Mesh Data
My test FBX mesh is a cube. From what I surmise, it seems that the cube is on the extreme end of this issue, but I believe that the same issue would be able to occur in any mesh:
Each vertex has 3 ...
0
votes
3answers
933 views
Fastest solution to compute normal
A physics engine return a deformed mesh (only geometry vertices).
I take this mesh to render the geometry (~500000 vertices).
What is the fastest solution and the least expensive to compute normal ...
