3
votes
3answers
502 views

DirectX 9 - model rendering from .obj files issues

Well I can clearly tell that what rendered is close to what I wanted, but there seems to be a few problems. The .obj files contained values like "f", "v", "vt". Image Of Problem: ...
0
votes
0answers
97 views

Direct X Vertex Coloring

So I've been messing around with directx 9 for the past few days, and I recently bump in a simple problem of vertex coloring. Can someone here with directx9 expirience solve this problem? I would ...
7
votes
1answer
421 views

Best practices with Vertices in Open GL

What is the best practice in regards to storing vertex data in Open GL? I.e: struct VertexColored { public: GLfloat position[]; GLfloat normal[]; byte colours[]; } ...
0
votes
3answers
945 views

Fastest solution to compute normal

A physics engine return a deformed mesh (only geometry vertices). I take this mesh to render the geometry (~500000 vertices). What is the fastest solution and the least expensive to compute normal ...
1
vote
1answer
284 views

Output from vertex shader in D3D9

I've been looking at creating some 2D rendering systems in D3D9, basically because I don't like ID3DXSprite. For the output of the vertex shader, what co-ordinate system does the run-time expect ...