Tagged Questions
3
votes
3answers
502 views
DirectX 9 - model rendering from .obj files issues
Well I can clearly tell that what rendered is close to what I wanted, but there seems to be a few problems.
The .obj files contained values like "f", "v", "vt".
Image Of Problem: ...
0
votes
0answers
97 views
Direct X Vertex Coloring
So I've been messing around with directx 9 for the past few days, and I recently bump in a simple problem of vertex coloring. Can someone here with directx9 expirience solve this problem? I would ...
7
votes
1answer
421 views
Best practices with Vertices in Open GL
What is the best practice in regards to storing vertex data in Open GL? I.e:
struct VertexColored {
public:
GLfloat position[];
GLfloat normal[];
byte colours[];
}
...
0
votes
3answers
945 views
Fastest solution to compute normal
A physics engine return a deformed mesh (only geometry vertices).
I take this mesh to render the geometry (~500000 vertices).
What is the fastest solution and the least expensive to compute normal ...
1
vote
1answer
284 views
Output from vertex shader in D3D9
I've been looking at creating some 2D rendering systems in D3D9, basically because I don't like ID3DXSprite. For the output of the vertex shader, what co-ordinate system does the run-time expect ...