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73
votes
5answers
7k views

Version control for game development - issues and solutions?

There are a lot of Version Control systems available, including open-source ones such as Subversion, Git, and Mercurial, plus commercial ones such as Perforce. How well do they support the process of ...
24
votes
3answers
2k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
10
votes
8answers
2k views

What Version-control systems work best with games? [duplicate]

Possible Duplicate: Version control for game development - issues and solutions? What are some good (free or open-source) Version-control packages for developing games, and what are any ...
26
votes
11answers
2k views

What is the most effective way to work with a friend on the same game?

We need something where we can check files out, edit them, check them back in and then build from the them. Something like Google Docs where we can edit the same code at the same time would be a ...
2
votes
1answer
1k views

Options for UDK and version control repositories?

Another developer and I have begun to experiment with the Unreal Development Kit and have installed the UDK to our local computers. He's been toying around and experimenting and has some basic code ...
5
votes
2answers
255 views

Help my graphists sharing their work

As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers. Now thinking about my graphists and game designers, they need to have a ...
4
votes
2answers
253 views

How should I set up UDK with Git and CruiseControl?

For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...