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5
votes
2answers
132 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
0
votes
4answers
71 views

How do I figure out if a point is infront or behind my vehicle?

I need to figure out whether a point is infront or behind my vehicle. I have the vector of it's position, forward direction. So far I have tried finding the vector perpendicular to its forward ...
0
votes
0answers
164 views

Anti-Roll bar doesn't work

I'm making a racing game in Unity that has trucks as vehicles. For the truck movement, I'm using WheelColliders. After some testing, I found out that after a certain speed (~60km/h), turning made the ...
0
votes
1answer
303 views

Friction not working for Vehicle in BulletPhysics

I am creating a vehicle using bullet-physics engine (v 2.82). I created a ground ( btBoxShape ), a box and a vehicle (following the demo). But friction between ground and vehicle wheels seems not ...
1
vote
1answer
1k views

Vehicle: Boat accelerating and turning in Unity

I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed ...
-1
votes
1answer
294 views

How much does it cost to license vehicles for a racing game? [closed]

I've looked and looked, and even contacted some companies but I never got anywhere. Does anyone know? I just need to see if I can do it financially.
5
votes
1answer
323 views

Implementing Vehicles in your game

In the game i am creating as an hobby (learning is the primal goal of it all) i plan to implement a space ship that the player can enter and use to explore it. I tried to search the internet for the ...
1
vote
1answer
124 views

Physx gravity not working as expected

We have been facing a strange issue with physx vehicles. The game behaves correctly in almost every situation: jumps, impacts, etc. Gravity is applied correctly downward. But when the vehicle is put ...
2
votes
2answers
350 views

What's the best way to move cars along roads

I am implementing car movement game (sort-of like Locomotion). So 60 times a second I have to advance the movement of each car. The problem is I have to look ahead to see if there is a slower car, ...
3
votes
1answer
251 views

Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension ...
4
votes
1answer
319 views

Dirt compression from vehicle tires

So I kinda have this working but its not correct because it just averages, so I wanted to know if anyone here has any ideas. I'm trying to simulate loose dirt compression under the tires of a vehicle ...
1
vote
1answer
3k views

Unity: Spin wheels to move vehicle

I am just getting started with Unity and I'd like to ask a question. If I have a "Vehicle" object that has two children: "FrontWheel" and "BackWheel" (both 'wheels' are cylinders), how should I set ...