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1
vote
0answers
57 views

2d terrain workflow

I am new to 2d art and I had a question about the ground part of a level. What does the workflow look like for a 2d game like Dust: An Elysian Tale or Shank 1-2? I want to do that kind of ground where ...
0
votes
0answers
278 views

Rendering a big game universe - bitmaps or vector graphics?

I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to ...
6
votes
2answers
929 views

What would be a good game making engine supporting Vector images?

I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
3
votes
2answers
2k views

Vector images (SVG or other formats) support in libgdx or other Android framework?

I'm looking for a website to create games for Android. I'm interested in something that supports vector images. Do you know if libgdx supports them or is there a convenient way to use them in libgdx? ...
5
votes
3answers
278 views

Vector Art Tool: Size, Position, Shapes, Symbols

I'm looking for a vector art tool for gameart, similar to Flash, but preferably free. It just needs the following capabilities: Create vector images (can scale up/down without losing quality) ...
3
votes
3answers
7k views

What's the best program to learn/create 2d vector sprites?

I have Photoshop experience and a bit of drawing experience, and am looking to learn how to create sprites like this: http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html Any tips ...
11
votes
5answers
3k views

High Performance Vector Graphics Solutions

I'm looking for a high performance vector graphics library I can use in my games. I'm thinking along the lines of vector graphics such as those that can be made with SVG. I'll consider any language ...
28
votes
1answer
5k views

Rendering SVG art directly in XNA

Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself? Of course I could ...