The vector-art tag has no wiki summary.
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2d terrain workflow
I am new to 2d art and I had a question about the ground part of a level. What does the workflow look like for a 2d game like Dust: An Elysian Tale or Shank 1-2? I want to do that kind of ground where ...
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Rendering a big game universe - bitmaps or vector graphics?
I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc).
I am starting to ...
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2answers
929 views
What would be a good game making engine supporting Vector images?
I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
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2answers
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Vector images (SVG or other formats) support in libgdx or other Android framework?
I'm looking for a website to create games for Android. I'm interested in something that supports vector images. Do you know if libgdx supports them or is there a convenient way to use them in libgdx?
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3answers
278 views
Vector Art Tool: Size, Position, Shapes, Symbols
I'm looking for a vector art tool for gameart, similar to Flash, but preferably free. It just needs the following capabilities:
Create vector images (can scale up/down without losing quality)
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3
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3answers
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What's the best program to learn/create 2d vector sprites?
I have Photoshop experience and a bit of drawing experience, and am looking to learn how to create sprites like this: http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html
Any tips ...
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5answers
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High Performance Vector Graphics Solutions
I'm looking for a high performance vector graphics library I can use in my games.
I'm thinking along the lines of vector graphics such as those that can be made with SVG.
I'll consider any language ...
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1answer
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Rendering SVG art directly in XNA
Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself?
Of course I could ...