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1
vote
1answer
56 views

Combining raster textures with vector graphics. How can I do this? (See image)

I'm developing an art style that combines pixel art with simple vector graphics, but I'm feeling lost and need clarity what is technically possible within game engines. First of all, take a look at ...
0
votes
0answers
16 views

How to make multiple characters with similar design [duplicate]

I am making a 2d platformer RPG game and I would like to create a character creation system that allows you to create your character as you please in the beginning. Since I want at least 10 different ...
1
vote
1answer
50 views

Why can't CSS Sprites handle vectors?

Almost all the documentation available either says that "sprites are bitmaps" or that "css sprites must be bitmaps". Is there a specific reason for this? Is it, in fact possible to create a css sprite ...
2
votes
1answer
249 views

What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only? [closed]

I've always loved the look of games that just use simple lines and polygons for graphics. Rez is one of my favorite games, visually. I'm a programmer and designer first and foremost, and I'm horrible ...
1
vote
1answer
198 views

Creating Direct2D PathGeometry from XAML format

Is it possible to create a Direct2D PathGeometry object from a XAML string (or from any other vector format) or do I have to create such a parser myself?
1
vote
2answers
5k views

Textures quality issues with Libgdx

I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have ...
0
votes
1answer
230 views

Emulated vector scaling with raster graphics?

this is a fairly loaded question. I'm looking to develop a Tech Design Document with my programming team and we're now on the fence about a major 2D graphical engine decision. What we would like to ...
6
votes
2answers
2k views

What would be a good game making engine supporting Vector images?

I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
3
votes
3answers
4k views

Vector images (SVG or other formats) support in libgdx or other Android framework? [closed]

I'm looking for a website to create games for Android. I'm interested in something that supports vector images. Do you know if libgdx supports them or is there a convenient way to use them in libgdx? ...
5
votes
3answers
299 views

Vector Art Tool: Size, Position, Shapes, Symbols

I'm looking for a vector art tool for gameart, similar to Flash, but preferably free. It just needs the following capabilities: Create vector images (can scale up/down without losing quality) ...
2
votes
4answers
23k views

What's the best program to learn/create 2d vector sprites? [closed]

I have Photoshop experience and a bit of drawing experience, and am looking to learn how to create sprites like this: http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html Any tips ...
12
votes
5answers
4k views

High Performance Vector Graphics Solutions [closed]

I'm looking for a high performance vector graphics library I can use in my games. I'm thinking along the lines of vector graphics such as those that can be made with SVG. I'll consider any language ...
34
votes
1answer
7k views

Rendering SVG art directly in XNA

Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself? Of course I could ...