Game engines like Three.js, Ogre3d and Unity3d often don't provide a default rotate method on their vector class. You usually have to do something like: rotated = vector.applyQuaternion( new ...
Heres a picture that explains better than my words can For rotating an object I'm using quaternions. CreateFromAxisAngle(vector3.Right,yaw) Maybe this isn't how I should be doing it but I also ...
I have a position vector of a point in space and a quaternion for it's rotation. What i'm trying to calculate is a point too the left and a point to the right. I have the position and ...
I am trying to rotate a direction vector (0,0,1,0) by a rotation quaternion in DirectX. From what understanding, to rotate the vector you must do NewVector = rotQuaternion * Vector * ...
i have a Vector3 represents an Orientation in 3D , how to convert it to the corresponding Quaternion ? is there any quick way ? EDIT : i want to add an angular velocity vector to the Orientation ...