Tagged Questions
4
votes
1answer
278 views
Why game engines usually don't offer a vector3.rotate method? [closed]
Game engines like Three.js, Ogre3d and Unity3d often don't provide a default rotate method on their vector class. You usually have to do something like:
rotated = vector.applyQuaternion(
new ...
0
votes
4answers
154 views
How much to modify yaw? XNA 4.0 [duplicate]
Heres a picture that explains better than my words can
For rotating an object I'm using quaternions.
CreateFromAxisAngle(vector3.Right,yaw)
Maybe this isn't how I should be doing it but I also ...
1
vote
1answer
185 views
How to get a point to the left/right of a vector
I have a position vector of a point in space and a quaternion for it's rotation. What i'm trying to calculate is a point too the left and a point to the right.
I have the position and ...
2
votes
1answer
496 views
Rotating a vector by a quaternion
I am trying to rotate a direction vector (0,0,1,0) by a rotation quaternion in DirectX.
From what understanding, to rotate the vector you must do
NewVector = rotQuaternion * Vector * ...
1
vote
1answer
1k views
how to create a Quaternion from an Orientation Vector in xna
i have a Vector3 represents an Orientation in 3D , how to convert it to the corresponding Quaternion ?
is there any quick way ?
EDIT :
i want to add an angular velocity vector to the Orientation ...