Tagged Questions
3
votes
2answers
124 views
What kind of projection is ScreenX=X/Z, ScreenY=Y/Z?
I have an existing class which transforms 3D vectors and projects them on a 2D plane (Camera). The code is all written in C without help from an external library.
To project a single vector (X,Y,Z) ...
0
votes
3answers
91 views
Keeping raycast on the same level
I want my raycast to end at certain height(red line). But as the game is 3D and the camera rotates I can't use a fixed magnitude. What I thought was a stroke of genius, I figured I'd project the ...
0
votes
0answers
57 views
Uses for vector projection?
My previous question was solved by vector projection. Thus I spent some time studying it (Few helpful links: Interactive projection, short video and a longer video.).
There were plenty of sites that ...
1
vote
1answer
332 views
Trouble with SAT style vector projection in C#/XNA
Simply put I'm having a hard time working out how to work with XNA's Vector2 types while maintaining spatial considerations. I'm working with separating axis theorem and trying to project vectors onto ...
8
votes
1answer
392 views
Downprojecting an imaginary 4D mesh to the screen
As a mental exercise, I'm trying to imagine projecting an arbitrary 4D mesh onto the screen (2D).
I'm guessing a single 4D triangle would still consist of only 3 points, however each of those 3 ...
12
votes
5answers
2k views
Do I need the 'w' component in my Vector class?
Assume you're writing matrix code that handles rotation, translation etc for 3d space.
Now the transformation matrices have to be 4x4 to fit the translation component in.
However, you don't actually ...
