What values correspond to a 3D vector for screen-normal from within an isometric game? It needs to be in game coordinates. It is a standard isometric where tiles are rotated 45 degrees and half ...
I have an existing class which transforms 3D vectors and projects them on a 2D plane (Camera). The code is all written in C without help from an external library. To project a single vector (X,Y,Z) ...
I want my raycast to end at certain height(red line). But as the game is 3D and the camera rotates I can't use a fixed magnitude. What I thought was a stroke of genius, I figured I'd project the ...
Simply put I'm having a hard time working out how to work with XNA's Vector2 types while maintaining spatial considerations. I'm working with separating axis theorem and trying to project vectors onto ...
As a mental exercise, I'm trying to imagine projecting an arbitrary 4D mesh onto the screen (2D). I'm guessing a single 4D triangle would still consist of only 3 points, however each of those 3 ...
Assume you're writing matrix code that handles rotation, translation etc for 3d space. Now the transformation matrices have to be 4x4 to fit the translation component in. However, you don't actually ...