I want to have certain circular objects bounce against all four sides of the screen. After searching a lot on the internet, I found the following formula: Vout = Vin - ((1+e) *dot(Vnormal, Vin) * ...
Good evening. I apologize if the title is a bit vague, I really could not come up with anything better. I am currently reading a book called the nature of code and as a side project, I am working on ...
WELL first of all I want you to see my game (its deployed on heroku cloud) : http://still-escarpment-3701.herokuapp.com (It takes almost 10 sec to load so please wait for couple of sec) I have ...
Structuring the components of an engine that I am developing along with a friend (learning purposes), I came to this doubt. Initially we had a Point constructor, like the following: var Point = ...
I have been trying to implement a path following steering behaviour for AI in a 2D racing game. I have two vectors: futurePosition represents the predicted future position given the car's current ...
I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation... I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, ...