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Transform a Screen Delta
I have a delta in screen coordinates that I want to transform to a 3d delta in world space.
The delta is in this case a movement across the (x,y) coordinates in screen space on the near projection ...
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C++ Directx 11 D3DXVECTOR3 doesn't allow me to devide it [closed]
If i have a simple vector3 like this:
D3DXVECTOR3 inversevector = D3DXVECTOR3( (pos+lookat_pos));
It works perfect!
But let's say i wanted to multiply it by:
Speed*(float) timeHandler.GetDelta()
...