Tagged Questions
4
votes
2answers
144 views
Getting an angle in degrees from north
This may have been asked already, but I was unable to find it, because I don't really know what I'm looking for. I drew a picture:
I need theta. I've seen various solutions using Vector.Dot, and ...
3
votes
2answers
137 views
what does AngleVectors method in quake 3 source code does
I just downloaded quake 3 for learning purposes.
I know some of some linear algebra(basic vector math ie: dot,cross product).
However I can't decipher what below method does, I know what is yaw,pitch ...
1
vote
1answer
460 views
Unity: parallel vectors and cross product, how to compare vectors
I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise:
public static AngleDir ...
1
vote
1answer
270 views
Ball bouncing at a certain angle and efficiency computations
I would like to make a pong game with a small twist (for now).
Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't ...
0
votes
1answer
326 views
Calculate path of laser beam?
Lets say we have a laser beam emitter that has a position and an angle (in a 2D world to simplify things). The laser emitted from that emitter will start at that position, and continue heading in the ...