A Vertex Buffer Object (VBO) is an OpenGL feature that provides methods for uploading data to the video device for non-immediate-mode rendering.

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Texture Stretching on VBO cube

Hey all, I've seen a lot of posts on stackexchange with this issue, but none of the answers have solved my problem. I'm using JOGL and I'm trying to render a textured VBO cube with glDrawArrays. ...
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VBO GL_STREAM_DRAW double buffer or new buffer?

There is some conflicting information on the STREAM usage specifier. Apple's documentation states you should use double buffering and update the stream buffer that is not being read by the GPU. ...
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Geometry Shader and Stream Output with Directx11

I am having trouble trying to send verticies generated in the Geometry Shader to Stream Output. What I am trying to accomplish is to generate verticies from the Geometry Shader and store them to a ...
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Strange and erratic transformations when using OpenGL VBOs to render scene

I have an existing iOS game with fairly simple scenes (all textured quads) and I'm using Apple's "Texture2D" class. I'm trying to convert this class to use VBOs since the vertices of my objects ...
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How to render multiple VBOs in LWJGL

I'm still trying to grasp the understanding of VBOs. When you create the floatbuffer, I was told if you keep adding to the put, you would get more points for a shape with more points. My problem is, I ...
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Creating a voxel chunk with a VBO - How to translate the coordinates of each block and add it to the VBO chunk?

I'm trying to make a voxel engine similar to minecraft as a little learning experience and a way to learn some opengl. I have created a chunk class and I want to put all of the vertices for the whole ...
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LWJGL Importing .obj faces properly

I've created a simple OBJ reader. I am able to draw and render the object I created without using the texture or normal coordinates just fine. However, I'm trying to use all of the face portion in ...
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Why must VBOs be “broken in?”

If I create a VBO in LWJGL of, say, 128,000 vertices, and push it to the graphics card, there's a considerable delay. This delay lasts for about 11 to 12 milliseconds. The same thing happens the ...
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Problem adding texture to VBO with png texmap in OpenGL

I was doing a VBO and able to load all the data of OBJ file but now I have problem adding texture to it. what i did is that I use the slick library to get the texture file and bind it to the VBO ...