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20
votes
4answers
5k views
What is the cost of distributing through steam?
We are in Pre-alpha stage of a game development project and haven“t yet got reply from Valve about how it works to distribute through Steam. We need this information to do a business model with all ...
11
votes
2answers
657 views
How to blend two cameras when traveling through a portal in Unity3D
Before I get to my question, I know the most obvious solution would be to use the normalized view port rect, however I need more complex shapes than a rectangle, and I've looked in to using the view ...
10
votes
2answers
558 views
What should I keep in mind while developing a game for Steam?
I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
6
votes
4answers
1k views
How does an Engine like Source process entities?
[background information]
On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are ...
6
votes
1answer
444 views
How to create high quality and fast portal effect?
EDIT:
So I've gotten the portal visual effect working with no performance hit, and I've got the physics set up of objects with rigidbodies moving through portals seamlessly, and objects with character ...
5
votes
2answers
580 views
How does one go about building Alien Swarm? [closed]
Valve just released Alien Swarm on steam, along with all the source code. I would love to build a version of it on my own machine and play a little bit with the code.
Has anyone here tried to build ...
4
votes
1answer
546 views
Valve Source Engine / UDK and CUDA
Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK.
Is ...
3
votes
2answers
469 views
How does Half Life's covering work?
Enemies in this game take cover. AFAIK HL uses some logical decisions for enemy to start searching for cover and to abandon cover, and I am able so far to find them; but how does he find a cover ...
1
vote
2answers
618 views
Choosing an engine for a new game
Right now, I'm planning a new FPS single-player Half-Life 2/Call of Duty: Black Ops/Crysis 2-like, and I'm trying to determine what game engine should I use. Right now, my team is me, as a programmer, ...
1
vote
1answer
173 views
TF2 plugin signature (Source SDK)
I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I ...
0
votes
0answers
31 views
Source Engine AI assertion error during GetArrivalSequence()
I have been trying to make an npc in the Source Engine by following the SDK Docs tutorial and then using the npc_antlion.h/.cpp as a template for anything that wasn't clear. I've included my attempt ...
-1
votes
4answers
278 views
What are the main requirements to port a game to Linux [closed]
Steam for Linux is out today and I was surprised to see many games already being sold, which made me wonder what are going to be the difficulties for all those games to be ported to Linux. I broke ...
-1
votes
2answers
162 views
Where can I find current information on Valve's Source SDK?
Is there a "Source Engine" ("Source SDK from Valve) web page or blog with the latest information about the engine, its use, news, and anything else that is related?