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26
votes
4answers
14k views

What is the cost of distributing through steam?

We are in Pre-alpha stage of a game development project and haven´t yet got reply from Valve about how it works to distribute through Steam. We need this information to do a business model with all ...
15
votes
2answers
5k views

How to blend two cameras when traveling through a portal in Unity3D

Before I get to my question, I know the most obvious solution would be to use the normalized view port rect, however I need more complex shapes than a rectangle, and I've looked in to using the view ...
9
votes
1answer
2k views

What should I keep in mind while developing a game for Steam? [closed]

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
8
votes
1answer
5k views

How to create high quality and fast portal effect?

EDIT: So I've gotten the portal visual effect working with no performance hit, and I've got the physics set up of objects with rigidbodies moving through portals seamlessly, and objects with character ...
6
votes
4answers
2k views

How does an Engine like Source process entities?

[background information] On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are ...
5
votes
2answers
670 views

How does one go about building Alien Swarm? [closed]

Valve just released Alien Swarm on steam, along with all the source code. I would love to build a version of it on my own machine and play a little bit with the code. Has anyone here tried to build ...
4
votes
1answer
715 views

Valve Source Engine / UDK and CUDA

Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK. Is ...
3
votes
2answers
631 views

How does Half Life's covering work?

Enemies in this game take cover. AFAIK HL uses some logical decisions for enemy to start searching for cover and to abandon cover, and I am able so far to find them; but how does he find a cover ...
2
votes
2answers
819 views

Choosing an engine for a new game [closed]

Right now, I'm planning a new FPS single-player Half-Life 2/Call of Duty: Black Ops/Crysis 2-like, and I'm trying to determine what game engine should I use. Right now, my team is me, as a programmer, ...
2
votes
1answer
391 views

TF2 plugin signature (Source SDK)

I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I ...
1
vote
1answer
6k views

Is it possible to get match information, for instance, the score, from valve servers (eg. Dota2/CS:GO)

I've been searching for information but couldn't find any. I don't even know if this is the appropiate place to ask. If it's not, please delete the question and forget me. I'd like to know if there ...
1
vote
2answers
810 views

How can I make an object “solid”?

In Valve's software Hammer (Counter-Strike Global Offensive SDK Hammer software, for reference), I have created several props that I plan to have players jump on. However, players pass right through ...
0
votes
1answer
216 views

Is it legal to use the Source Engine out of Steam?

I would like to create a game that uses the Source Engine on Desura, the problem is that I am afraid that it is illegal to use the Source Engine in other platforms are not managed by Valve
0
votes
2answers
175 views

Where can I find current information on Valve's Source SDK?

Is there a "Source Engine" ("Source SDK from Valve) web page or blog with the latest information about the engine, its use, news, and anything else that is related?
0
votes
0answers
20 views

Adding a video to a Level in a Portal 2 Mod

I'm currently working on my Portal 2 mod and I'd like to add a video to be displayed on a projector like the Dollar$ and SENSE video at the end of Portal 1. Currently what I have is a simple ...
0
votes
0answers
10 views

SourceSDK/Hammer Saferoom creation. NoDraw trigger brushes

When creating a safe room at the end of a map in SourceSDK (Left 4 Dead 2) you must surround the room with 'no draw trigger brushes'. Can anyone clarify this? Does this mean that the room must be ...
0
votes
0answers
26 views

Valve Hammer - Making/importing a set of timed co-op levers?

I'm trying to make a Portal 2 co-op map in Hammer. I know the basics but I would like to know how to insert the levers from the Valve co-op courses where both players have to pull them at the same ...
-1
votes
4answers
1k views

What are the main requirements to port a game to Linux [closed]

Steam for Linux is out today and I was surprised to see many games already being sold, which made me wonder what are going to be the difficulties for all those games to be ported to Linux. I broke ...
-1
votes
1answer
105 views

Why are my brushes see-through in Hammer/CS:GO?

I'm making a map for Counter Strike: Global Offensive, but I am having this issue with a part of the map. One of my brushes is weird and see-through in game. I have no clue what is causing it or how ...