Questions tagged [valve]

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Custom Executable for Source engine games?

I'm just wondering how source games have their own executables? For example, Portal 2 has portal2.exe, LF42 has left4dead2.exe, Garry's Mod has a hl2.exe that displays gmod icon and has Facepunch ...
RAVEN.exe's user avatar
0 votes
1 answer
60 views

Why does GetSoundDuration() always return the same wrong value in my Portal 2 Vscript?

I am trying to write a Vscript for an instance in Portal 2; the goal of which is to play ambient_generic entities directly after one-another in sequence. To do this,...
FenFox's user avatar
  • 21
0 votes
2 answers
1k views

OpenXR device not present in Start or Awake methods in Unity C# script

I'm developing a VR game using OpenXR in Unity (specifically developing on a Valve Index). When I try to access the input devices through the ...
Aaron H's user avatar
  • 41
0 votes
1 answer
227 views

How to get last 20 banned Steam IDs

I am working on a cheat analysis system using data from Steam. From this page, we can get the last 20 checked Steam IDs. Is there a way to get the last 20 banned Steam IDs? VacList has a section with ...
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2 votes
1 answer
146 views

Meaning of errors when compiling Source animated assets

This question will be composed of 3 somewhat separate questions regarding the creation of animated assets in Source. The documentation is quite poor and I am having a hard time understanding the ...
4nt's user avatar
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0 votes
1 answer
108 views

Adding a video to a Level in a Portal 2 Mod

I'm currently working on my Portal 2 mod and I'd like to add a video to be displayed on a projector like the Dollar$ and SENSE video at the end of Portal 1. Currently what I have is a simple ...
Evan's user avatar
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0 votes
1 answer
434 views

Why are my brushes see-through in Hammer/CS:GO?

I'm making a map for Counter Strike: Global Offensive, but I am having this issue with a part of the map. One of my brushes is weird and see-through in game. I have no clue what is causing it or how ...
isaac tschampl's user avatar
0 votes
1 answer
466 views

Is it legal to use the Source Engine out of Steam?

I would like to create a game that uses the Source Engine on Desura, the problem is that I am afraid that it is illegal to use the Source Engine in other platforms are not managed by Valve
AAssdff's user avatar
  • 131
2 votes
2 answers
4k views

How can I make an object "solid"?

In Valve's software Hammer (Counter-Strike Global Offensive SDK Hammer software, for reference), I have created several props that I plan to have players jump on. However, players pass right through ...
avestar101's user avatar
19 votes
2 answers
7k views

How to blend two cameras when traveling through a portal in Unity3D

Before I get to my question, I know the most obvious solution would be to use the normalized view port rect, however I need more complex shapes than a rectangle, and I've looked in to using the view ...
Timothy Williams's user avatar
10 votes
1 answer
9k views

How to create high quality and fast portal effect?

EDIT: So I've gotten the portal visual effect working with no performance hit, and I've got the physics set up of objects with rigidbodies moving through portals seamlessly, and objects with character ...
Timothy Williams's user avatar
0 votes
4 answers
3k views

What are the main requirements to port a game to Linux [closed]

Steam for Linux is out today and I was surprised to see many games already being sold, which made me wonder what are going to be the difficulties for all those games to be ported to Linux. I broke ...
Roberto's user avatar
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2 votes
1 answer
496 views

TF2 plugin signature (Source SDK)

I am working on the server plugin for TF2. I need it for getting some stats from game (no hacking and cheating). My problem: I got message "No valid signature found..." while testing my plugin. But I ...
Edward83's user avatar
  • 388
4 votes
1 answer
769 views

Valve Source Engine / UDK and CUDA

Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK. Is ...
Sean O'Brien's user avatar
4 votes
1 answer
987 views

How does Half Life's covering work?

Enemies in this game take cover. AFAIK HL uses some logical decisions for enemy to start searching for cover and to abandon cover, and I am able so far to find them; but how does he find a cover place?...
user712092's user avatar
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5 votes
2 answers
974 views

How does one go about building Alien Swarm? [closed]

Valve just released Alien Swarm on steam, along with all the source code. I would love to build a version of it on my own machine and play a little bit with the code. Has anyone here tried to build ...
malvim's user avatar
  • 193
30 votes
4 answers
18k views

What is the cost of distributing through steam?

We are in Pre-alpha stage of a game development project and haven´t yet got reply from Valve about how it works to distribute through Steam. We need this information to do a business model with all ...
Tourrent's user avatar
  • 525