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0
votes
1answer
48 views

How can I clamp the transform to a range?

I am trying to create a level editor in Unity. When the position of an object is changed, I want that object to have its X and Y positions clamped between 1 and 10. So if the position is changed to ...
8
votes
4answers
2k views

Server-side physic simulations with hundreds of players

I’m currently working on a singleplayer physics-orientated game where I would like the physics to be simulated server-side. This because the game will have leadersboards, persistant player progression,...
5
votes
5answers
5k views

Checking validation of entries in a Sudoku game written in Java

I'm building a simple Sudoku game in Java which is based on a matrix (an array[9][9]) and I need to validate my board state according to these rules: all rows have 1-9 digits all columns have 1-9 ...
11
votes
4answers
466 views

How forcefully should a single-player engine reject invalid data?

In a single-player game, when trying to build an entity out of components specified in external scripts, what do you think is more desirable to happen when one of the components is ill-formed: ...
3
votes
4answers
2k views

Multiplatform GLSL shader validator?

Im working on a multiplatform (Pc,Mac,Linux) game that uses shaders quite extensively. Since we do not have any funding, it is pretty hard to test our game on all possible hardware configurations. ...
3
votes
4answers
347 views

Sanity checks vs file sizes

In your game assets do you make room for explicit sanity checks, or do you have some generally expected bounds which you assert? I've been thinking about how we compress data and thought that it's ...