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0answers
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Trouble with UV Mapping Blender => Unity 3
For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender.
I seem to be able to solve the problem by reducing the size of the UV coordinates ...
2
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0answers
309 views
Programmatically determine UVs by rotating a plane along X axis
I'm having a math brainfart while trying to solve what might be a simple problem. I've got a plane in 3d space (it's actually the face of a 10-sided die):
Coordinates [x,y,z]:
Point_top = [0,0,1]
...
2
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0answers
756 views
Interactively edit UV mapped, textured mesh in Cinema 4D without distorting texture?
I'm fairly new to Cinema and I'm building a rigged flat (2d) character out of illustrated pieces. I want the meshes to have an efficient number of polys but sufficient resolution where they'll bend ...