The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficient and compact way of texturing objects.
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70 views
Getting UV maps from UDK?
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project.
My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
2
votes
0answers
140 views
Blender move single UV point
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.
This seems ...
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0answers
76 views
Blender 2.6: UV-Matching on Non-Image-Textures
Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
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0answers
46 views
A tool to select points on texture, and obtain 0.0f .. 1.0f UV coordinates
If there is a need to create about 40 sets of UV coordinates for 40 different images. The sets can have 4 to ~16 UV points. Is there some way to make this easier?
A tool similar to Inkscape would be ...
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0answers
134 views
Loading .obj file with my own parser; textures aren't mapped correctly
I have written a simple .obj parser for my OpenGL game engine that reads vertices, uv's and normals; but when I get to drawing the model in the texture isn't mapped correctly.
I have tried uv.y = ...