The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficient and compact way of texturing objects.

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2answers
49 views

Optimization for lots of UV coordinates update for tilemap animation

In my game, I procedurally generate tile map mesh and modify it when travelling around the "world". Each tile is a quad. So they each, have their own UV points. (Obviously) I am using Unity for this, ...
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1answer
33 views

Curvilinear distortion for mapping texture on quad sphere

I'm using the formula I've found here to map procedural texture on to a quad sphere. For example I'm working with a 3d panoramic cube map that I've generated with a simplex noise. Each face of the ...
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0answers
1k views

Interactively edit UV mapped, textured mesh in Cinema 4D without distorting texture?

I'm fairly new to Cinema and I'm building a rigged flat (2d) character out of illustrated pieces. I want the meshes to have an efficient number of polys but sufficient resolution where they'll bend ...
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0answers
116 views

How to fix artifacts when using equirectangular 360 panorama photo on sphere

I have a equirectangular 360 panorama photo. I tried to use it as a texture for a default Unity Sphere. The image had artifacts/visible seams, especially near the "poles" of the sphere (north pole and ...
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0answers
104 views

XNA HLSL UV Mapping

I was testing my hlsl lighting shader, I've copied it from a tutorial and it works perfectly, but all the meshes in the model needs to have texture coordinate, I guess this is because this part: ...
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0answers
247 views

Sphere Texture Mapping shows visible seams

As you can see from the above picture there is a visible seam in the texture mapping. The underlying mesh is a geosphere based on octahedron subdivisions. On that particular latitude, vertices have ...
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0answers
462 views

Unity : shader that uses mesh.uv to tile texture atlas and mesh.uv2 to tile light atlas

I'm using a texture atlas and a light atlas to tile a mesh. I have the texture atlas working fine. I can apply textures and create a sort of tile map on my coded mesh. At the moment I'm using the ...
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0answers
154 views

Wrong UV mapping when using small textures and positions

I am using a really small texture (64x64) and when I use it as a UV map on my mesh, there are some incomplete lines from the color of the other side of the UV map rendered as well (in this case, ...
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0answers
95 views

Organize different layers of repeating texture

I'm using Blender for creating assets for a 3D video game (FPS). Particularly i have to create a long wooden fence and i'd like to use one 700*700 texture for the entire fence so different part of ...
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0answers
250 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
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0answers
102 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
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0answers
15 views

UV texture mapping with perspective correction works for 50%

So, I've been trying to get the UV texture mapping down with perspective correction. The triangle rasterization seems to work. The interpolation seems to work too. It's just the perspective ...
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0answers
28 views

Issue with texture mapping on a spehre using opgengl es 2.0

I have a problem to calculate the right UV coordinates. I'm calculating the sphere by subdivate a ocathdron. What did I do wrong? Calculate UV Points for the texture: private ...
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0answers
32 views

Mesh tilemap and scrolling

I'm working on a top-down game where the player can move up, down, left, or right. I've come across tilemaps but since using Unity, I'm seeing the idea of using Meshes. I don't quite understand how ...
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0answers
71 views

Why are my OpenGL textures warped?

I am writing a graphical program using OpenGL for rendering, Assimp for mesh loading and SDL for window etc, but also image loading. As can be seen in the image, the white outlines at the left of ...
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0answers
100 views

UV Mapping Best Practice for Architectural 3D Assets?

What would be a commonly preferred method of UV mapping for architectural 3D meshes that are being used as game assets. What I'm talking about are segments like walls, floors, ceiling, corners, etc. ...
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0answers
36 views

Bad interpolation with texture in mesh

My mesh looks fine on Blender, but when I export it to my rendering engine (Ogre) the colors seem interpolated, screenshot below. I am using filtering none in my material, so it shouldn't have any ...
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0answers
127 views

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...