I'm trying to understand the mathematical theory behind UVW mapping. Can anyone explain me how UVW mapping works? Or at least provide me a pointer?
I'm fairly new to Cinema and I'm building a rigged flat (2d) character out of illustrated pieces. I want the meshes to have an efficient number of polys but sufficient resolution where they'll bend ...
I have a problem with rendering rectangular textures on non-rectangular surfaces. While googling, I found a thread with person having a pretty similar problem: ...
In my Maxscript exporter I have the ability to flip the Z/Y axis by simply swapping the Z and Y co-ordinates. When swapping the axis this way, what is the correct thing to do to the UV coordinates? ...
Hey, hello guys, I am trying to draw a simple 3D object generated by Google SketchUp 8 Pro onto my WebGL app, the model is a simple cylinder. I opened the exported file and copied the vertices ...
I'm trying to map a brick texture on the edge of a fountain and I'm using gluDisk for that. How can I make the right coordinates for the disk? My code looks like this and I have only found a function ...
I assume that when texturing environments, one or several textures will be used, and the UVs of the environment geometry will likely overlap on these textures, so that e.g. a tiling brick texture can ...
Trying to understand some basic 3D concepts, at the moment I'm trying to figure out how textures actually work. I know that UV and UVW mapping are techniques that map 2D Textures to 3D Objects - ...