I've implemented sprite animation by passing UVs into the shader with the good-ol' shader.SetParameters call. In the vertex shader, I lerp the new UVs with the Texture Coordinates of the original ...
I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
I am attempting to make a map editor for my game, just so I can visualize how the end result would be. To my world I can add cubes (2 triangles) or corners (1 triangle), which are then added to a ...
I am making a tile based game. Recently I moved to drawing tiles as primitives to speed up things and also allow for easier lighting (Vertex Shader). I then took it a step further and made some ...