0
votes
1answer
40 views

Computing uv coordinates on a sphere approximated from an octahedron

Right now I'm texturing the octahedron with the formular from wikipedia(Finding UV on a sphere): UV Coordinates Wikipedia That unfortunately leads to heavy distortion right at the beginning, which of ...
2
votes
0answers
69 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
1
vote
0answers
76 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
8
votes
5answers
312 views

Texturing an asteroid

I'm trying to texture this asteroid so it looks reasonable. I'm missing something though. Following this tutorial, I got this so far. Now I don't understand the next step: how do you resolve the ...
1
vote
0answers
46 views

A tool to select points on texture, and obtain 0.0f .. 1.0f UV coordinates

If there is a need to create about 40 sets of UV coordinates for 40 different images. The sets can have 4 to ~16 UV points. Is there some way to make this easier? A tool similar to Inkscape would be ...
4
votes
2answers
402 views

UV texture mapping with perspective correct interpolation

I am working on a software rasterizer for educational purposes and I am having issues with the texturing. The problem is, only one face of the cube gets correctly textured. The rest are stretched ...
2
votes
0answers
137 views

Blender move single UV point

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
0
votes
1answer
173 views

Why does multiplying texture coordinates scale the texture?

I'm having trouble visualizing this geometrically - why is it that multiplying the U,V coordinates of a texture coordinate has the effect of scaling that texture by that factor? eg if you scaled the ...
5
votes
1answer
240 views

Automated texture mapping

I have a set of seamless tiling textures. I want to be able to take an arbitrary model and create a UV map with these properties: No stretching (all textures tile appropriately so there is no ...
4
votes
1answer
2k views

How to correctly export UV coordinates from Blender

Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender. However, either I'm using ...