I have some kind of distortion on the texture of my 3D model. It works perfectly well on an AMD GPU, but when testing on a integrated Intel HD graphics card it has a weird issue. I don't have a ...
I wrote a simple *.obj parser reading read vertices, texcoords and normals. But when I draw a model the texture isn't mapped correctly. I have already tried uv.y = 1.0f - uv.y to get inverted Y axis ...
I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...
I'm trying to understand the mathematical theory behind UVW mapping. Can anyone explain me how UVW mapping works? Or at least provide me a pointer?
I have a problem with rendering rectangular textures on non-rectangular surfaces. While googling, I found a thread with person having a pretty similar problem: ...
Hey, hello guys, I am trying to draw a simple 3D object generated by Google SketchUp 8 Pro onto my WebGL app, the model is a simple cylinder. I opened the exported file and copied the vertices ...
I'm trying to map a brick texture on the edge of a fountain and I'm using gluDisk for that. How can I make the right coordinates for the disk? My code looks like this and I have only found a function ...